Cyberia takes place somewhere in a cold distant East, stretching between an endless imaginary realm and a vast physical space. It is a westwards journey towards a promised future with no arrival and no return. There is no here or there, only a twilight zone between a departure point and a simulated destination.
In a world oversaturated by digital data – mysticism and paranormal are as popular as ever. Emerging technologies are increasingly incorporated in a form of postmodern spiritualism, as Arthur C. Clarke points out: “Any sufﬁciently advanced technology is indistinguishable from magic.“ Considering the rise of recent reactionary movements that desire archaic appearances and morals, we revisit our personal biographies anchored in the former eastern bloc and the effects of the westwards transition.
Between digital video projections and a physical setting, using the mechanics of a video-game engine with a motion capture suit, Cyberia is the simulation of an endless pre-climax state where a performer and a CG avatar dance as one to the rhythms of an imaginary West.